Wednesday, 12 December 2012

"Selena Gomez is ahuge role moddle for me and i made this level for her."

This level kind of gives me the creeps.



There are around 12 gold-framed photos of Selena Gomez's face.



And some of them have been enlarged so much by the creator that you can't even see them properly on the screen. What's unnerving about them (to me, anyway) is her lips and teeth.







When driving past these photos in succession, I kind of feel like I'm seeing the exact same smile over and over. Her face changes but the mouth stays locked in the exact same position. Looking at these photos after playing shows that this is technically not the case but still, it's the experience I had in this level.

Anyway, then you pass a pile of hamburgers.



I find this really weird too.

This level is all about a young teen and her obsession with her celebrity role model; the type of role model who classically causes body/self-esteem issues in young, vulnerable teen girls.

Going by the contents of this level (the obsession with Gomez's attractive face) I'm assuming that it isn't too much of a stretch to say that this level's creator here puts value in good looks.

Anyway, hamburgers (especially when placed next to the image of fries) are a classic symbol of obesity. So in this level I see a baffling clash of values. The hamburgers are not presented in any kind of negative light from what I can tell. If anything, it's positive - as I drive passed the hamburgers it feels like the creator is celebrating them.

So what can I make of this? What is the meaning behind the hamburgers?

Is Gomez REALLY a meaningful role model for the creator? If the creator loves junk food so much, it would imply that maybe she's not as 'brainwashed' by body-pressure as this level might suggest. That is, of course, unless Gomez actually encourage things such as eating junk food.

Is there maybe some sort of hamburger related in-joke among the Gomez community/fanbase?

I've done a little bit of research and it turns out that Gomez has been known to speak out against junk food. She actually fell ill to it a while ago. That said, some of her tours were sponsored by Burger King.

It turns out that, annoyingly enough, Gomez says she "knows" eating junk food is bad but she sometimes does it anyway. She admits this in a kind of humorous, "chatty" tone to the media. Her public stance on junk food is seemingly both negative and positive at the same time.

So it doesn't help pinpoint exactly why the creator of this level has put in hamburgers.

Maybe the creator doesn't know either. It actually does feel like something that was just thrown into the level and not really thought about - an idea that arose from some kind of word-association related brain process.

Maybe the creator is just confused about the hamburgers and simply doesn't know what to do with them, like Gomez and I.











"TOP TEN REASONS WHY MY LIFE SUCKS"

MY LIFE SUCKS AND HERES TOP TEN (ACTUALLY TEN THROUGH THIRD) REASONS WHY



As you can probably tell from the screenshots, there is absolutely nothing colourful or creative about this level at all. There is no music, either.

To me this is important; it kind of proves the stuff I was saying earlier, about LittleBigPlanet and how it's more of a platform for children to vent and interact with each other's minds and emotions rather than an actual thing to make good levels on. (Not that there aren't thousands of good levels, what I'm saying is that for many of the young creators here, that's never really the goal.)















Anyway, the list:

10# im very small for my age

9# i cant find anything 2 do other than sit on my ass all day playing videogames

8# my friends disrespect me 

7# my dad cant find a good job 

6# im living with my friend 

 5# my house got reposessed     

4# my sister ran away 

3# every animal i get dies in less than year 



Like the creator said at the beginning, you don't get to read 2# and 1#.

Hit the red button to end the level.



R.I.P. Naomi, my beatiful sister (I'm not gonna' say she's ugly.)

Another tragic story told through a LittleBigPlanet level.


R.I.P.: Naomi. She was my beatiful, trusting/trustable girl, may her journey to heaven be uninterrupted and peaceful. 


After passing these flags covered in love hearts, the music (which was a really sad song) changes to a military-sounding kind of song.

And then you get to this. 


You carry on past trees and such. 


For some reason, even though the gravestone is way back at the beginning of the level, the creator keeps the level going, to the point of having to change the landscape to a desert to prevent the visuals from getting repetitive. 


You go into a building... 


 .... and see this set up, with a note which says PICTURE TIME

Maybe a little context is needed. In LBP, "picture time" moments like these are generally meant to be small fun activities which children players enjoy and older players loathe because they fill up your hardrive with useless photos. In any case, the lingering sadness from the grave-site is gone and replaced with an awkward kind of atmosphere where you're not sure whether or not the creator even remembers that this level is supposed to be honouring his dead sister. 

Then you finally get to the building's exit. The creator has left a note.(The white stuff outside is plasma)


Go on its not likely you'll die

You don't die, there's an invisible path over the deadly plasma, which leads you out of the level.