Tuesday, 23 April 2013

"how to have swag"















For some reason, younglings of LittleBigPlanet find it necessary to fill LBP (a game from 2008) with their own pop-culture.

In a game that encourages players to find their own "inner creative spark" and form unique creations; we see this:




















If you're a player of LBP then you know that this demographic of players isn't exactly a minority.















But perhaps this "fashion" trend isn't at all negative thing.

You might ask, "Why would this be even seen as a negative thing in the first place? It's a fucking video game, who cares?"















Of course, this is a videogame. This "LBP emo trend" is not as serious nor interesting as, say, REAL peer-determined fashion in our actual society. No way.

But due to the fact that there are players who do try to be unique and genuinely creative (in LBP), this all creates a bit of tension within the "professional creator" community. It'd be easier for good creators to get the "plays" they deserve, sure, if all the emo "trend" stuff wasn't taking all the attention.

Not to mention, now we have all this "shit" crawling onto the servers as a result.




















It may seem, then, that this "emo" trend is an ultimately negative (even parasitic) force getting in the way of LBP and what LBP is meant to "be". And given how unique a thing LBP is, this might be very frustrating indeed.















But.. perhaps this is what LBP was always meant to become.

Media Molecule wrongly assumed that the majority of players would be creative enough to keep the LBP content fresh and interesting. In actual fact, most players are perfectly happy celebrating the same-old "trends."




















This sort of thing happens in real-life creative mediums, you'll probably agree. It sucks.

But LPB; in order for it to be what it wants to be - a creative medium, has to let the masses in too. Anything less of "letting the masses in" pulls LBP short of its ambition. You can't have a (whole) medium without any sort of relationship between it and the population at large.

Good creators might be complaining about the masses and the way the masses focus too much on the "trend" levels, but this behaviour is intrinsic within the very nature of "mediums" themselves. LBP promises nothing more than to deliver a whole medium.

Essentially - this mess is not Media Molecule's fault.

They delivered exactly what they promised.















A harsh truth all "good creators" must face: many players genuinely enjoy simply playing the emo.

Unlike television, LBP creators don't get "slots" to siphon off their audiences, to sort the masses from the more "creative" "arty" "intellectual" types. Perhaps this is something Media Molecule should look into.